Continuing with the “Gesture Drawing with Alex Woo” class, Lesson 4 focuses on Space.
- There are about a dozen way to convey depth and space into our drawings: Linear Perspective, Overlaps, Light & Shadow, Atmospheric Perspective, etc. These are called “Depth Cues”.
- On this lesson, we focus on the use of perspective to get rid of the “flat effect” and better convey the ground plane in which the model is standing.
Akin to what we did on Week 3
, we will have slightly rotate the model in our drawing to improve both the silhouette and a sense of depth.
- Alex stresses the importance of :
- Adhering to a time limit of 1 minute per drawing – no extra editing or line polishing.
- Try out drawing with your non-dominant hand (left, in my case).
- Below is assignment from week 4:
Continuing with the “Gesture Drawing with Alex Woo” class, Lesson 3 focuses on Silhouette.
- Silhouette is all about readability
Often times, when drawing from a model, you’ll find yourself on a position or at an angle that gives your a weak silhouette.
Your task is to change the angle with your imagination, so you get a stronger silhouette.
Below are my assignments from week 3:
Continuing with the “Gesture Drawing with Alex Woo” class, Lesson 2 focuses on Shape.
Akin to what we did on lesson 1, we practice developing a shape that encompasses the idea/story of the pose based on:
1) What is the main idea (or story) of this pose?
2) How can I best represent that idea with a shape?
Below are my assignments from week 2:
Now that the Schoolism Subscriptions have started, I feel like a kid at Xmas morning. Yet, instead of toys I’m receiving access to most awesome online classes!
First in line is Gesture Drawing with Alex Woo.
On lesson 1, we study and practice the Line of Action (LOA). Rather than thinking of it as the main line that runs across the body (like arm to spine to leg), Alex is encouraging us to analyze it under 2 main premises:
1) What is the main idea (or story) of this pose?
2) How can I best represent that idea with a line?
Below are my assignments from week 1:
Last night I had a chance to attend the talk “Behind the Scenes: Insomniac’s Sunset Overdrive!” organized by the IGDA (International Game Developers Association) and hosted at Woodbury University in Burbank, CA.
This was my first gaming related panel that I’ve attended, and it made me fel inspired and even more excited to become part of this industry.
The Creative Director, Lead Character Artist and Senior UI Artist from Insomniac were in the panel and they shared with us how it took them 3 years to develop the game.
Some of the key points from their talk:
- How they iterated through different concepts that would ensure their game was irrevent, colorful, celebratory and with lots of inside jokes.
- The challenge of developing a lead character that is irreverent, without making him/her a complete asshole.
- The process by which a character is developed: From design docs, to thumbnail brainstorming, to final artwork, passing to character modelers and beyond.
- How they went through 3 entire different worlds and game mechanics to arrive into the final version.
My highlight of the night was meeting Jaume More, Senior UI Artist at Insomniac. Jaume was born in Spain, he started as a graphic designer, and moved into UI and Web Design.
After years of hard work and networking he found his way working for the video game industry, and he has been at Insomniac Games for the past year and a half.
Jaume was in charge of the Heads-up display (HUD) for Sunset Overdrive. You can see Jaume previous and recent work at www.additive.es.
Big thanks to my good friend and talented artist Alice Grosseman Mattosinho, for making me aware of this free event!
This past 03/04/15 we wrapped up 8 weeks of the Character Gesture Drawing with Stephen Silver. My highlights from this class are:
- The personalized attention and feedback from Stephen.
- The great group of talented artists that were my classmates.
- Being able to practice drawing gesture both nude and in full costume, from a different model every week .
This class is certainly worth repeating, and I’ll be back into it next fall!
A few drawings from the class
Notes about tilts and Line of Action
Stephen and students on “Graduation Night”
Since mid September, my good friend Rommel Ruiz and I have been attending Mark McDonnell’s Gesture Drawing Class at the Animation Guild in Burbank, CA. The class runs from Sept 16th to Dec 2nd 2014 and we are now on week 9.
Mark is one of the most animated and humorous teachers I have had: Every time he is drawing a character he embodies and becomes such character through his voice and demeanor, making the whole class giggle and laugh while learning.
Two big highlights are how Mark gives comprehensive handouts and fosters such unique learning environment:
He encourages us to take risks and go much further that just drawing a figure floating in space, instead he help us to add and design key elements, in order to tell a story.
Below is the class syllabus, along with some images and photos from the class:
- Week 1: Fundamentals and Warm-Ups
- Week 2: Importance of a Sketchbook
- Week 3: Utilizing Silhouettes
- Week 4: Using “Cheats” / Pushing the Pose
- Week 5: Gravity & the Ground Plane
- Week 6: Fleshing out the Story
- Week 7: Using different Mediums
- Week 8: Using symbolic Color/Color linking
- Week 9: Adding Finishing Touches
- Week 10: Professionalism – Completing your Sentence
- Week 11: Professionalism – Presenting your Artwork
- Week 12: Final Thoughts
This past Friday we had another smash hit at Silver’s Academy: My good friend Rommel Ruiz took on dynamic and challenging poses from Jack Kirby’s super heroes, once again.
We all had the chance to draw each pose for 3 minutes, and the rotate around our model, so that we get a 360 degree view. With music from epic movies playing in the background, as well as the camaraderie from other artist, this is one of my favorite way to spend a Friday Night.
Below are some pictures and drawings from the event: